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Mild Cognitive ImpairmentDigital healthCognitive functionBehavioralBehavioral

What this study is

The objective of the present study is to evaluate whether online, remote gameplay can facilitate social engagement and reduce feelings of loneliness and isolation in adults with and without mild cognitive impairment (MCI).

What's being tested

  • Online Gameplay Intervention

    Intervention · BEHAVIORAL

    -The online gameplay intervention includes playing online versions of common games (such as Connect 4 and Uno) with a partner, 3 times per week for at least 15 minutes, for 12 weeks. All games will be delivered via a novel online platform (OneClick; developed by PotLuck, LLC) created specifically to support and enhance social engagement with family members and close friends. * Participants will receive weekly calls from study staff to provide support and briefly query about social activities that week. * They will not receive reminders or be contacted by the study outside of the weekly phone calls, apart from mid intervention questionnaires.

  • Waitlist control

    Intervention · BEHAVIORAL

    - Participants will be informed that study team will contact them once per week by telephone for 12 weeks, to ask about social activities they completed in the week prior.

Study details

Official title
Evaluating Online Gameplay Intervention to Support Social Engagement in Older Adults With and Without Mild Cognitive Impairment (MCI)
Sponsor
Emory University
Conditions
Mild Cognitive Impairment
Enrolling
124 people
Starts
2025-12-08
Est. completion
2027-03
Design
Open-label, randomized, parallel groups
Record
View on ClinicalTrials.gov ↗